Nexomon%3a Extinction
Spencer’s Vault #1
West of the Outlanders camp, there should be a cave covered up in weeds. After using the fire power, you’ll be able to enter. Inside the cave, go to the top-right corner and you’ll find an entrance to the vault room.
For Nexomon: Extinction players, if you are not sure about the status effect, the is a guide of status effect explanations of status in the game, let’s check it out. Status Effects Bind: Mon cannot swap or flee, deals 8% max hp each turn. Unlike other monster-collectors though, Nexomon: Extinction gives you a likely record-high nine starters to pick from. Every option represents a different element, so psychic and normal die-hards. Nexomon Extinction - Use this guide to view a list of all of Spencer's Vault Locations to use your vault keys. Speedrunning leaderboards, resources, forums, and more!
List Of Rewards:
- Holoch Companion
- Tribute of Power
- 550 Coins
- Ghost Nexotraps
Spencer’s Vault #2
East of the Immortal Citadel lies a cave with a vault room. To get there, go east from the Immortal Citadel and keep going east until you reach the next area, further than the camp area (there should be an exit at the top-right corner). Go up and you should eventually find a cave. Inside the cave, go forward and use the wind power to jump to the next side, then head right until you find the vault room entrance.
List Of Rewards:
- Malitress Companion
- Tribute of Decay
- 550 Coins
- 2 Max Elixirs
- 2 Fire Nexotraps
Spencer’s Vault #3
Located in cave West-North of Ignitia
List Of Rewards:
- Acegon Companion
- Tribute of Blaze
- 550 Coins
- 2 Ultra Revives
- 2 Wind Nexotraps
Spencer’s Vault #4
After teleporting yourself to Ignitia, go east and through the routes until you’re in an area with where wild Nexomon can be encountered. Go down and follow the path. You should find a cave and someone outside of it. Enter the cave, go to the right entrance, and eventually, you’ll find the vault room.
List Of Rewards:
- Vodo Companion
- Tribute of Mind
- 550 Coins
- Max Either
- Electric Nexotraps
Spencer’s Vault #5
Go to The Drake Isles and head east. At the bottom-left corner, there should be a cave. Go inside, follow the route, climb up the stairs, make a left, and go up instead of leaving through the left exit. Keep moving forward and use the wind power to get to the other side. There should be an entrance to the vault.
List Of Rewards:
- Wargovle Companion
- Tribute of Tempest
- 550 Coins
- Dragon Whisle
Spencer’s Vault #6
Located in cave South of Frozen Tundra.
Spencer’s Vault #7
Warp yourself to the Orphanage. Go left until you see the camp with the healer and several other NPCs. Go south and you’ll eventually come across an area surrounded by water to the left with a hole. Use the wind power to cross the water and enter.
Spencer’s Vault #7 should be inside after going through the top-left entrance.
List Of Rewards:
- Lioness Companion
- Tribute of Thunder
- Coins
Spencer’s Vault #8
Teleport to the Frozen Tundra Base. Move down and then left to enter the next area. It should be a bridge. Cross it and move to the next area. Go down the stairs and go next to the tamer. There should be a cave above him. Enter it.
Nexomon: Extinction Trainer
Inside at the top-left corner of the cave, there should be stairs. Go down it and enter the next area. Follow the direct path until you discover two routes – one leading to the vault room and the other leading to an exit. Go to the vault room.
List Of Rewards:
- Raksuma Companion
- Tribute of Nature
- 500 Coins
- Golden Nexotrap
Spencer’s Vault #9
Teleport to Lateria and go to the east exit. Keep going right and you’ll eventually find a cave surrounded by water. An old, explorer tamer should be on the left side seeking a battle, claiming it’s his cave. Use the power to freeze the water and enter the cave. Straight ahead should be an entrance to the vault to claim the goodies.
List Of Rewards:
- Lunabelle Campanion
- Tribute of Stone
- 450 Coins
- Discount Voucher
Sometimes we may or may not choose starter monsters based on how cool their evolve forms seem – we’re all guilty of it. Unlike other monster-collectors though, Nexomon: Extinction gives you a likely record-high nine starters to pick from. Every option represents a different element, so psychic and normal die-hards can rejoice. It’s a nice touch, but your decision should be made by how each starter develops with each evolve form. So, here is a look at all starter evolutions and their respective strengths.
Lume evolutions
We’ve said before that Lume is likely the best among all starters in the game, and its future forms are no different. At level 17, Lume becomes Lumefur, which has an average attack stat of 23. For any Nexomon leveled in the teens, that’s actually pretty outstanding – but it doesn’t stop there. Once it hits level 34, it’ll become the gorgeous Lumerei, with a 32 attack stat and a 27 defense stat.
Noki evolutions
Yes, Noki is notorious for being one of the weaker starters, but it’s probably one of the cutest. Though its evolve forms, Vainok and Hainok, turn the baby Nexomon from cute to badass – and its stats show it too. You can obtain Hainok at level 36, with its initial stats being 33 HP, 30 attack, 28 defense, and 10 speed. I guess Noki isn’t a bad choice after all – if you’re the patient type.
Gekoko evolutions
We think running with Gekoko is very much like running with Noki. Dealing with its first form is also a burden, but Kamelevo and its final evolve form Reptomotor make it clear that hard work pays off. Kamelevo is a well-balanced second-form, with 22 HP, 21 attack, and 18 defense. Reptomotor is also excellently designed and built with 37 HP, 30 attack, and 28 defense when evolved.
Behilda evolutions
Design-wise, we’re convinced that Behilda has the most promise. Heddeca looks even more frightening than its former self, and it is much tougher. However, Noocidal deserves the biggest spotlight, as the final form looks familiar to that of a legendary Pokemon. It’s not the toughest final form out there, but its 37 HP after evolving is really enticing.
Mara evolutions
Great plant-types are ultra-rare to come by in Extinction, which is ironic as that’s what Mara and its evolve forms are classified as. Furthermore, its rarity may be solely based on their look, as their abilities aren’t any better than those of others on this list. If you’re having trouble against water-types, then maybe consider Marasuma or Raksuma in these tough spots.
Masquiti evolutions
We know Masquiti is almost too creepy, but as a psychic monster, you shouldn’t be too shocked. Masquiti’s evolve forms make the unfriendly starter a worthy pick. At level 17, you see it turn into Masqat, which has a respectable group of stats. But at level 34, players will see it transform into Feliblandqo, a taller, stronger, and less creepy version than what you’re used to.
Mearn evolutions
Nexomon: Extinction Wiki
Mearn and its forms are the equivalent of having a rare adorable plush animal. It doesn’t do much, but at least you can say that you have it. Cat lovers, we don’t blame you if this is your starter, as evolve forms Felarnia and Yarnesty really bring their own personalities to your party. However, if you can get to Drake Isles, there are tons of Mearns to see and catch in its grass areas.
Trebly evolutions
Nexomon: Extinction Switch
You really cannot go wrong with the rare choice of having a mineral-type starter. It makes it even better when considering this Nexomon is the second-best of the nine starters. Trebly’s evolve forms, Treclay and Tresaur, are best known for having some of the highest HP stats in the game. On top of that, it’s breathtaking to see the baby reptile turn into such a terrorizing goliath.
Dinja evolutions
It’s on the bottom for a reason: we hoped you wouldn’t see it. As dog people, we made the mistake of choosing this friendly but ever so passive mutt. Now, no one is saying that Dichala and Namansi aren’t great evolve forms, but as normal-type Nexomon, they’re just never effective in battle. This can amount to a lot of pent up frustration, but if you’re willing to still go through with it, you’ll need to give Dinja all the Destruction Cores you have.