Marc Eckō's Getting Up:
Contents Under PressureDevelopers |
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Steam |
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Steam |
Engines |
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Release dates |
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Windows | February 14, 2006 |
Marc Ecko's Getting Up: Contents Under Pressure Game Fixes, No-CD Game Fixes, No-CD Patches, No-CD Files, PC Game Fixes to enable you to play your PC Games without the CD in. Home»Fixes»PC»Marc Ecko's Getting Up: Contents Under Pressure»Deviance No CD Marc Ecko 's Getting Up: Contents Under Pressure v1.0 ENG Download MARC.ECKOS.GETTING.UP.CUP.V1.0.E. Ad blocker detected!
- 1Availability
- 2Essential improvements
- 3Game data
- 4Video settings
- 5Input settings
- 6Audio settings
- 7Issues fixed
- 8Other information
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Key points
- Can't change keybindings, nor controller bindings in-game.
- Some menu options can't be applied such as changing the language of the game.
General information
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Retail | SafeDiscDRM[Note 1]. |
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Green Man Gaming |
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Steam |
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- SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).
Marc Ecko 27s Getting Up Pc Download
Version differences[edit]
- Steam release is an updated version featuring widescreen resolutions, XInput controller support and compatibility fixes for modern machines.
Essential improvements[edit]
Skip intro videos[edit]
Skip intro videos[3] |
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- Go to the configuration file(s) location.
- Open
default_pc.cfg . - Change
playlicensemovie = 1 to playlicensemovie = 0 .
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>engine[Note 2] |
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Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/260190/pfx/[Note 3] |
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Save game data location[edit]
System | Location |
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Windows | %PUBLIC%Documentsgetting up - contents under pressure |
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Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/260190/pfx/[Note 3] |
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Save game cloud syncing[edit]
Video settings[edit]
Graphics feature | State | Notes |
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Widescreen resolution | Steam version only. Use Unknownproject's patch for retail. |
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Multi-monitor |
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Ultra-widescreen | Use Unknownproject's patch. |
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4K Ultra HD | Use Unknownproject's patch. |
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Field of view (FOV) | See Field of view (FOV). |
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Windowed | Borderless only. See Windowed. |
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Borderless fullscreen windowed |
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Anisotropic filtering (AF) | See the glossary page for potential workarounds. |
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Anti-aliasing (AA) | See the glossary page for potential workarounds. |
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Vertical sync (Vsync) | On by default. Can be forced off through the graphics card control panel. |
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60 FPS |
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120+ FPS | See High frame rate. |
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Field of view (FOV)[edit]
Change FOV[citation needed] |
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- Go to the configuration file(s) location.
- Open
vars_pc.cfg . - Change
defaultfov=65 to the desired value.
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Windowed[edit]
Enable windowed[citation needed] |
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- Go to the configuration file(s) location.
- Open
default_pc.cfg . - Change
fullscreen = 1 to fullscreen = 0 .
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High frame rate[edit]
Remove FPS cap[citation needed] |
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- Go to the configuration file(s) location.
- Open
vars_pc.cfg . - Change
fpsLimit=60 and maxFPSLimit=60 to the desired value.
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Input settings[edit]
Keyboard and mouse | State | Notes |
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Remapping | See Remapping. |
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Mouse acceleration | Mouse acceleration is present. Can't be disabled. |
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Mouse sensitivity | See Mouse sensitivity. |
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Mouse input in menus | Launcher only. |
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Mouse Y-axis inversion | X-axis can also be inverted. |
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Controller |
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Controller support |
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Full controller support | Steam version launcher requires requires mouse input. Lacks Button promps. |
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Controller remapping | See Remapping. |
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Controller sensitivity |
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Controller Y-axis inversion | X-axis can also be inverted. |
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Additional information |
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Button prompts | Keyboard button prompts only. |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Remapping[edit]
Change keybinds[citation needed] |
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- Go to the configuration file(s) location.
- Open
binds_pc.cfg . - Keyboard controls are the top of the file. Controller controls are the lower two sections of the file.
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Mouse sensitivity[edit]
- This is to fix the insane mouse sensitivity to which there is no menu option to change it.
Mouse sensitivity[citation needed] |
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- Go to
<path-to-game>engine - Open
vars_pc.cfg . - Change
mousespeed=0.50000 (found roughly half way down) to a desired value. 0.2 and 0.15 work well. - Save the file.
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Audio settings[edit]
Audio feature | State | Notes |
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Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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French |
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German | The Steam version is available in German even though the store page says otherwise. |
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Italian | The Steam version is available in Italian even though the store page says otherwise. |
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Marc Ecko 27s Getting Up Pc Version
Changing the game's language[edit]
Edit default_pc.cfg[citation needed] |
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- Go to
<path-to-game>engine - Open
default_pc.cfg . - Change 'language = os' to 'language = [desired language]' (replace [desired language] with
ru , ru or whatever abbreviation necessary) - Save the file
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Change the OS language[citation needed] |
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Issues fixed[edit]
Access Violation Exception errors[edit]
Change Windows Compatibility Mode to Windows XP Service Pack 3[citation needed] |
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Jumpy camera during train car riding missions[edit]
Cap the framerate to 30 for the duration of the levels |
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Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
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Windows |
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Middleware[edit]
Various engine options[edit]
Instructions[4][5][6] |
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- Go to Marc Eckō's Getting Up: Contents Under Pressure > Guides > Various engine options.
- Download Debug Patch to enable hidden DebugUI and Debug windows.
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System requirements[edit]
Windows |
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Minimum | Recommended |
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Operating system (OS) | XP | Vista, 7 |
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Processor (CPU) | 1.8 GHz | 2.2 GHz |
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System memory (RAM) | 512 MB |
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Hard disk drive (HDD) | 3 GB |
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Video card (GPU) | 64 MB of VRAM DirectX 9.0c compatible | 256 MB of VRAM |
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Sound (audio device) | DirectX Compatible |
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Notes
- ↑SafeDisc retail DRMdoes not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details). - ↑ 3.03.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/260190/
in addition to or instead of this directory. The app ID (260190) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑Steam Community :: Guide :: Skip logo/branding intros - last accessed on 2016-8-9
- ↑Marc Ecko’s Getting Up - Player option
- ↑Marc Ecko’s Getting Up: Contents Under Pressure - Debug Console Enabler
- ↑Various engine options.
(Redirected from Marc Eckō's Getting Up: Contents Under Pressure)
Marc Ecko's Getting Up: Contents Under Pressure |
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Developer(s) | The Collective |
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Publisher(s) | Atari |
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Designer(s) | John Manley |
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Platform(s) | Microsoft Windows, PlayStation 2, Xbox |
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Release | - NA: February 14, 2006
- EU: February 24, 2006
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Genre(s) | Beat 'em up, action-adventure |
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Mode(s) | Single-player |
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Marc Ecko's Getting Up: Contents Under Pressure is a video game released in February 2006 for PlayStation 2, Xbox, and Windows. It was developed by The Collective and published by Atari, Inc. under license by Ecko Unlimited. There were two editions of the game, one being a limited edition and the other being the normal release. The game was later re-published by Devolver Digital in December 2013 on Steam.[1]
The game focuses on an amateur graffiti artist known as Trane who uses graffiti and tagging as a way to protest against the corrupt dystopic city of New Radius, in a future world where freedom of expression is suppressed by a tyrannical, Orwellian city government.
The gameplay is set up like a non-linear fighting game; the story progresses in a linear fashion, without the player needing to complete side missions, as in Grand Theft Auto III, but a certain amount of freedom and open-endedness is available to the player as they complete 'Tag Wars' in the first part of the game.
The musical score for the game was produced by hip hop artist RJD2.
Plot[edit]
The story begins in the New Radius Slums, where Trane, against the will of his grandmother, runs away from home to establish himself as a Graffiti artist. His first goal was to set himself as a notorious graffiti artist within the New Radius slums. His exploits reveals the state of New Radius, as a result of Sung's attempts at Gentrification of the city to make it look prosperous. He has oppressed the lower class societies by eliminating the budget of liberal arts for more 'prosperous' enterprises in the city, using the C.C.K to keep the slums and the city's seedy reputation suppressed through violence. Trane soon butts heads with the Vandals of New Radius led by Gabe who constantly paints over his works. Realizing he needs to make his crew well known, he successfully tags the city monorail which allows him to show his graffiti around New Radius in the face of both the C.C.K and the VaNR and then defeating Gabe in a Graffiti battle which forces an alliance between both Crews.
Soon enough, however, Trane is incapacitated by Decoy, who tells him about his father's past and how it all connects to Sung's rise to power. He also tells Trane that the anti-graffiti campaign was a smokescreen to prevent artists such as Decoy from revealing the truth: Sung paid Trane's father to assassinate a rival candidate. Decoy had been tagging posters with the phrase '9/06', the day that Sung ordered the murder of Trane's father to cover up his involvement. Taking his revolution to the next step, Trane begins tagging upper New Radius, the pristine part of the city which Sung upheld as the bastion of progress. Amongst the tagging campaign, however, Gabe betrays Trane under the threat of being killed by Shanna, an assassin in the employ of the New Radius News who uses recent events to make interesting news. This leads to Lower New Radius being attacked by C.C.K death squads, and Decoy's death at the hands of New Radius News's assassin and lover Shanna. Swearing revenge, he plans a smear campaign against Sung by planting flyers which incriminate Sung for his role in the murder of another candidate. Sung's second in commnad J-Twizz realizes the error of his ways and joins up with Trane. From this point Trane can unleash the 'Tag 'n' Bag' attack when his hype meter fills by pressing the X button. Trane defeats Shanna (although she appears to be killed by the fall, she in fact survived, as a helicopter was waiting for her below). While the fight to overthrow Sung has ended, the fight for freedom is never finished for Trane as he continues his tagging campaigns to keep the city of New Radius always in question.
Development[edit]
Marc Ecko has described the challenges of developing the game in interviews. These range from a missed Black Friday release date by saying 'The code just wasn't ready' to communicating his vision to the developers:
The gaming community has a natural tendency to take anything cool and make it cartoonish. That was a big learning curve.
and the refusal of classification of the game in one market:
I think it's demonization of graffiti, demonization of technology, the generational disconnect. I think video games are just a misunderstood medium.
A mobile phone version of the game was announced in February 2005.[2]Glu Mobile released it on September 27, 2005.[3] It received 8.4 out of 10 from GameSpot and 8.2 out of 10 from IGN.[4][5]
On December 12, 2013 Devolver Digital re-released Getting Up: Contents Under Pressure onto Steam after acquiring the rights from the Atari bankruptcy that year.[6]
Reception[edit]
Aggregate scoresAggregator | Score |
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GameRankings | 72.26% (Xbox) [10] 71.73% (PS2) [11] 70.36% (PC) [12] |
Metacritic | 71/100 (Xbox) [7] 69/100 (PS2) [8] 69/100 (PC) [9] |
Review scoresPublication | Score |
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Game Informer | 7.25/10 (PS2) [14] |
GamePro | 2.5/5 (PS2)[13] |
Marc Ecko's Getting Up: Contents Under Pressure received average to positive reviews, scoring 69 out of 100 ('Mixed or average reviews') in Metacritic's average. It received positive press from a few outlets, scoring 87% in GamesMaster magazine, and 8.7 out of 10 on GameSpot. Common criticisms were related to the game's presentation, controls, and camera, although many outlets were impressed by the potential of the concept, and hopes for a more refined sequel. Edge magazine gave that title a 4/10 score and thought it ironic that the game was unpolished, given that it is 'based on a culture of reputation, craftsmanship and leaving a mark'. Official US PlayStation Magazine was disappointed that the game was 'so damn serious' in comparison to Jet Set Radio, a title with a similar premise.
In an interview in Metro New York, Ecko was outspoken in his response to these critics, describing gamers as 'the guys who got wedgies in high school' and 'divas' with a 'predisposition to have a bug up their ass for anything urban', who dismissed the game as riding on the coat-tails of Grand Theft Auto solely for having a black character on the cover. The reviewers, he says, are 'slaves to the code' and not 'slaves to the branding, products, or experience' as he would prefer, and they unfairly compare the game to better-received titles, such as Prince of Persia: The Sands of Time. He admits that the game was 'not as precise as I would have liked to see', blaming the game's failures on system limitations 'that people just can't understand', and that the title was 'as polished as you can make it on a no-hard-drive console like the PS2'.
Awards[edit]
- GameSpot's Best Licensed Music Award 2006
- Spike TVs 2006 VGA's Gamer's Choice-Breakthrough Performance award for Rosario Dawson
- Spike TVs 2005 VGA's Best Wireless Game award.
Controversy in Australia[edit]
Wikinews has related news: |
The AustralianABC News channel has reported that Getting Up was refused classification in Australia after its initial 'MA15+' rating was overturned after appeals by Queensland's Local Government Association, effectively banning its release in the country. The Federal Classification Review Board, responsible for reviewing the game and concluding to refused classification of the game (under a majority 3 to 2 decision), cited that the game promotes, and provides instruction for illegal graffiti and real-life graffiti artists.[15]Ecko stated that he was disappointed with this legal move. Other games heavily focusing around graffiti, such as Jet Set Radio, have not been banned. Months earlier, Need For Speed: Most Wanted, a game centred around and glorifying illegal street racing, received a G rating. The game has been available to Australians on Steam since 2013.
Sequel[edit]
Marc Ecko%27s Getting Up Pc
On February 14, 2013, Ecko Unlimited's Twitter announced that a sequel was in development.[16]
References[edit]
- ^'Mark Ecko's Graffiti Game Gets a New Publisher and Goes to Steam'.
- ^Score, Avery (February 16, 2005). 'Marc Ecko's Getting Up going mobile'. GameSpot. CBS Interactive. Retrieved January 5, 2019.
- ^'Glu Mobile Launches 'Marc Ecko's Getting Up' for Mobile Phones'. GamesIndustry. Gamer Network. September 27, 2005. Retrieved February 13, 2021.
- ^Davis, Ryan (September 7, 2005). 'Marc Ecko's Getting Up Review'. GameSpot. CBS Interactive. Retrieved February 13, 2021.
- ^Buchanan, Levi (September 8, 2005). 'Marc Ecko's Getting Up'. IGN. Ziff Davis. Retrieved February 13, 2021.
- ^'Marc Eckō's Getting Up: Contents Under Pressure on Steam'. Retrieved April 28, 2015.
- ^'Marc Ecko's Getting Up: Contents Under Pressure (Xbox)'. Metacritic. Retrieved May 31, 2011.
- ^'Marc Ecko's Getting Up: Contents Under Pressure (PlayStation 2)'. Metacritic. Retrieved May 31, 2011.
- ^'Marc Ecko's Getting Up: Contents Under Pressure (PC)'. Metacritic. Retrieved May 31, 2011.
- ^'Marc Ecko's Getting Up: Contents Under Pressure'. GameRankings. Archived from the original on December 9, 2019. Retrieved May 31, 2011.
- ^'Marc Ecko's Getting Up: Contents Under Pressure'. GameRankings. Archived from the original on December 9, 2019. Retrieved May 31, 2011.
- ^'Marc Ecko's Getting Up: Contents Under Pressure'. GameRankings. Archived from the original on December 9, 2019. Retrieved May 31, 2011.
- ^'Marc Ecko's Getting Up Gamrpro Review'. Archived from the original on April 26, 2008.
- ^'Marc Ecko's Getting up Game Informer Review'. Archived from the original on June 14, 2006.
- ^'Marc Ecko's Getting Up: Contents Under Pressure (Multi Platform)'. Retrieved April 28, 2015.
- ^'Ecko Unltd. on Twitter'.
External links[edit]
Marc Ecko 27s Getting Up Pc Games
- Marc Ecko's Getting Up: Contents Under Pressure at MobyGames
Marc Ecko 27s Getting Up Pc Game
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